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Post by The Ghost on Feb 18, 2015 8:01:35 GMT
Apologies for the lack of updating your TMA threads. I still have a few things to create (including captain and vc pics), so I'm holding off until then.
Please ensure you check back in regularly for confirmation your team selection is valid before the season starts.
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Post by TMM on Feb 18, 2015 10:57:15 GMT
I like the ideas of the rule changes, but I have a couple of tweaks to consider.
- I like the vice captain if you forget to trade out your voted out captain, but if your captain scores negative? I think that's just bad luck. That's the risk you take if you captain someone with a HII. You won't get the VC score if they play the idol correctly and get a massive score, so why should you if they stuff it up? It's part of the game imo. Same with quitters, there is generally some foreshadowing of quitters in prior episodes so if you have one (as captain, no less) it's bad luck.
- And I love the reserve player idea, but I think you should have to pick your six each week, rather than have the best six. That will likely lead to more varying teams as well.
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Post by TMM on Feb 18, 2015 11:06:58 GMT
And how do I get rid of all of the previous seasons' boards on my phone?
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Post by The Ghost on Feb 18, 2015 11:51:25 GMT
They should be collapsible (no idea if that works on your phone though) but I will be hiding them when the season starts. Just have them open for people to browse during the off-season.
Noted your feedback. I'll stick with the current setup and see how it plays. The main purpose is to keep people interested rather than drop off and be inactive so we'll see how it goes for this season. If it has no effect on that situation then definitely look at fine tuning back the other way.
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Post by TMM on Feb 18, 2015 12:15:31 GMT
Ok fair enough.
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Post by Effy on Feb 19, 2015 20:03:53 GMT
Thanks for not reminding me!
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Post by The Ghost on Feb 20, 2015 3:20:12 GMT
You made it. Damn.
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Post by Wolfric on Feb 20, 2015 9:52:12 GMT
I actually like the idea of having to choose which six players to use each week.
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Post by Yoggington on Feb 23, 2015 21:03:51 GMT
Too late now but X to this with the starting values. And people are hitting that trick your mind does by already having a ballpark figure to work from.
Most important figures are that the cheapest team of seven cost 10 and most pricey being 32.
If the absolute cheapest is 10, really, we only have seven to spend. Like, nobody costs zero.
I would be aiming for the underside of the mid of those two figures as a start point. i.e. give a little shy of 26 to spend. 20 at lowest, probably 24 max. Probably to the low side to allow for later game fluctuations but 17 is far too tight to allow for much in the way of tactical variation.
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Post by Effy on Feb 23, 2015 21:37:56 GMT
I will be destroying Yog and all his hopes and dreams this season with my tactically superior team.
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Post by The Ghost on Feb 24, 2015 0:48:05 GMT
Can anyone translate what Yog said for me?
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Post by Effy on Feb 24, 2015 1:03:38 GMT
I believe he wants more points so that we all don't have the same sort of people.
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Post by Rocky on Feb 24, 2015 3:54:05 GMT
Can anyone translate what Yog said for me? Too late now but ... 17 is far too tight to allow for much in the way of tactical variation.
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Post by Rocky on Feb 24, 2015 4:05:47 GMT
I think Yog has a good point when he says that since the absolute cheapest team costs 10, we really only have 7 to spend, which doesn't allow for much tactical variation. Maybe we should consider that next time.
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Post by Cow Tipping Dwarfs on Feb 24, 2015 4:38:39 GMT
What happens if your captain is not in your best 6 scorers?
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