Post by The Ghost on Sept 15, 2015 5:05:36 GMT
The basic premise is to select a tribe of Survivors and accumulate the highest score you can over the season. The tribe with the most points wins.
TEAM SELECTION
Each tribe owner is to select a team of SIX Survivors that includes TWO from each tribe. Tribe owners start with 15 Cambodian Riel each, to purchase their starting tribe (you do not have to use all of your money if you wish).
You can change any of your selections at any time up until 8AM Australian Eastern Standard Time on the morning that the first episode of Survivor: Cambodia - Second Chance airs in the United States (each Wednesday in the US from February 17 or each Thursday in Australia from February 18, 2016).
TEAM CAPTAIN
Before lockout for EACH EPISODE, you need to select a captain for your tribe. The captain will score DOUBLE POINTS for that episode. You can change your captain as much as you like outside of lockout but as soon as lockout occurs, your last choice counts. If you do not change your captain after it is initially set, it will remain set to that Survivor until you do change. If your captain is the person who leaves the game, then you must set a new captain or you will have NO CAPTAIN.
TEAM NUMBERS
Tribe numbers will remain at 6 during the pre-merge. After your initial tribe selection, you can then trade, following Episode 1, for anyone in the game, no matter their tribe affiliation. If you have someone on your tribe who has been voted out and you don't trade them, they remain in your tribe and WILL NOT SCORE.
At the merge, you will still have 6 players, however anyone voted into the JURY will not be tradeable. They will remain in your tribe and continue to score as jury members for the remainder of the season.
TRADING
During the pre-merge phase, if one of your tribe is voted out, you CAN replace them for the value they are worth at the end of the episode they are voted out in. For example, if someone on your tribe is worth 4 Riel going into an episode and then is voted out and their value drops to 1 Riel, they are only worth 1 Riel and can only be traded as such. If you have run out of trades, however, they are stuck on your tribe.
During the post-merge/jury phase, any of your tribe that is voted out and goes onto the JURY will REMAIN on your tribe and CANNOT be traded. Their value is worthless to you, however they can still score for you, in a limited capacity. Please note that if anyone who makes the merge but is NOT a member of the jury will be treated as a pre-merge bootee and can be traded.
Pre-Merge Period
How to Trade
Simply post in your team management thread what trade you will like to make. If you are unsure, the hosts can help you with number crunching, however we will not advise on who to pick. Your tribe will be updated and include a last update indicator so you will know when it was last changed. The last update time will be when you posted your most recent selection/trade request in Australian EST format.
BANK BALANCE AND PLAYER RANKINGS
All tribe owners start the game with 15 Cambodian Riel. All Survivors have been pre-ranked to have a certain value. This will change each episode as the hosts assess a Survivor's value. You will only be able to trade a Survivor for another who is equal or lesser value for that round unless you have money in your bank to make up any difference.
For example, Player X has been assessed as a Tier 5 player and thus will cost 5 Riel to purchase. However, he may drop in value after the first episode to Tier 4 and be worth only 4 Riel. If you wanted to trade him to Player Y, who hypothetically remains as a Tier 5 player, you would need to make up the difference by having 1 Riel in your bank to trade in along with Player X (this would only count as ONE trade for the round).
If you have no money, then you would need to look at player value to organise a trade. An example would be a Tier 4 and Tier 2 player for a Tier 5 and Tier 1 player (which would cost you TWO trades for the round).
For opening tribe selections, you can only KEEP a MAXIMUM of 2 Riel. After Episode 1, there is no limit to your bank balance.
SCORING
You only receive the scores from Survivors on your tribe during the episodes when they are on your tribe. If you trade in a Survivor for episode 3 onwards, you only get their score from that episode onwards. If you trade out a Survivor, you stop receiving any subsequent scoring from that episode onwards. If a Survivor is voted out, you get their score for each episode they are on your tribe up until they are voted out pre-jury. If they have not been traded out of your tribe and are on the jury, you continue to receive their scores.
For details of scoring system, please go to this page: survivordreamteam.proboards.com/thread/445/points-scored
TRADE LOCKOUT TIMES
All trades are final 8AM Australian Eastern Standard Time on the morning that the first episode of Survivor: Worlds Apart airs in the United States (each Wednesday in the US from February 17 or each Thursday in Australia from February 18, 2016). As long as you have posted your trade selection (and it is valid) before the deadline, your trade will count (whether hosts have had a chance to update or not)
The round will be in LOCKOUT until the hosts announce the round over and unlock for trading. Please bear in mind that the hosts have lives and it will take some time to watch the episode and organise updating of points and rankings, so please allow up to 72 hours for lockout to end after the episode airs.
TEAM SELECTION
Each tribe owner is to select a team of SIX Survivors that includes TWO from each tribe. Tribe owners start with 15 Cambodian Riel each, to purchase their starting tribe (you do not have to use all of your money if you wish).
You can change any of your selections at any time up until 8AM Australian Eastern Standard Time on the morning that the first episode of Survivor: Cambodia - Second Chance airs in the United States (each Wednesday in the US from February 17 or each Thursday in Australia from February 18, 2016).
TEAM CAPTAIN
Before lockout for EACH EPISODE, you need to select a captain for your tribe. The captain will score DOUBLE POINTS for that episode. You can change your captain as much as you like outside of lockout but as soon as lockout occurs, your last choice counts. If you do not change your captain after it is initially set, it will remain set to that Survivor until you do change. If your captain is the person who leaves the game, then you must set a new captain or you will have NO CAPTAIN.
TEAM NUMBERS
Tribe numbers will remain at 6 during the pre-merge. After your initial tribe selection, you can then trade, following Episode 1, for anyone in the game, no matter their tribe affiliation. If you have someone on your tribe who has been voted out and you don't trade them, they remain in your tribe and WILL NOT SCORE.
At the merge, you will still have 6 players, however anyone voted into the JURY will not be tradeable. They will remain in your tribe and continue to score as jury members for the remainder of the season.
TRADING
During the pre-merge phase, if one of your tribe is voted out, you CAN replace them for the value they are worth at the end of the episode they are voted out in. For example, if someone on your tribe is worth 4 Riel going into an episode and then is voted out and their value drops to 1 Riel, they are only worth 1 Riel and can only be traded as such. If you have run out of trades, however, they are stuck on your tribe.
During the post-merge/jury phase, any of your tribe that is voted out and goes onto the JURY will REMAIN on your tribe and CANNOT be traded. Their value is worthless to you, however they can still score for you, in a limited capacity. Please note that if anyone who makes the merge but is NOT a member of the jury will be treated as a pre-merge bootee and can be traded.
Pre-Merge Period
- Trading begins AFTER episode 1 and all subsequent episodes air in the United States AND the hosts confirm the round is unlocked.
- You will begin with 4 trades for the pre-merge period (the merge is traditionally episode 8, but it could be earlier or later).
- You can use up to 2 trades per round.
- If one of your tribe is voted out, you can trade them for someone still in the game.
- You do not have to maintain even numbers/gender from each tribe after the initial selection.
- After the merge episode, you will be allocated 2 additional trades in ADDITION to any pre-merge trades you still have.
- You can use up to 2 trades per round.
- You can no longer trade out anyone who is voted out and becomes part of the jury.
How to Trade
Simply post in your team management thread what trade you will like to make. If you are unsure, the hosts can help you with number crunching, however we will not advise on who to pick. Your tribe will be updated and include a last update indicator so you will know when it was last changed. The last update time will be when you posted your most recent selection/trade request in Australian EST format.
BANK BALANCE AND PLAYER RANKINGS
All tribe owners start the game with 15 Cambodian Riel. All Survivors have been pre-ranked to have a certain value. This will change each episode as the hosts assess a Survivor's value. You will only be able to trade a Survivor for another who is equal or lesser value for that round unless you have money in your bank to make up any difference.
For example, Player X has been assessed as a Tier 5 player and thus will cost 5 Riel to purchase. However, he may drop in value after the first episode to Tier 4 and be worth only 4 Riel. If you wanted to trade him to Player Y, who hypothetically remains as a Tier 5 player, you would need to make up the difference by having 1 Riel in your bank to trade in along with Player X (this would only count as ONE trade for the round).
If you have no money, then you would need to look at player value to organise a trade. An example would be a Tier 4 and Tier 2 player for a Tier 5 and Tier 1 player (which would cost you TWO trades for the round).
For opening tribe selections, you can only KEEP a MAXIMUM of 2 Riel. After Episode 1, there is no limit to your bank balance.
SCORING
You only receive the scores from Survivors on your tribe during the episodes when they are on your tribe. If you trade in a Survivor for episode 3 onwards, you only get their score from that episode onwards. If you trade out a Survivor, you stop receiving any subsequent scoring from that episode onwards. If a Survivor is voted out, you get their score for each episode they are on your tribe up until they are voted out pre-jury. If they have not been traded out of your tribe and are on the jury, you continue to receive their scores.
For details of scoring system, please go to this page: survivordreamteam.proboards.com/thread/445/points-scored
TRADE LOCKOUT TIMES
All trades are final 8AM Australian Eastern Standard Time on the morning that the first episode of Survivor: Worlds Apart airs in the United States (each Wednesday in the US from February 17 or each Thursday in Australia from February 18, 2016). As long as you have posted your trade selection (and it is valid) before the deadline, your trade will count (whether hosts have had a chance to update or not)
The round will be in LOCKOUT until the hosts announce the round over and unlock for trading. Please bear in mind that the hosts have lives and it will take some time to watch the episode and organise updating of points and rankings, so please allow up to 72 hours for lockout to end after the episode airs.